
Bradley Harris is the founder and CEO of Krygon Studios, an Emmy-winning game development and digital production studio based in Greater Manchester.
With nearly two decades of experience across games, animation and interactive production, Brad has worked across AAA games, television, virtual production and large-scale immersive projects. Through Krygon, he has helped deliver work for clients and productions including the BBC, Disney, Ghost Town Games, UFC and the Las Vegas Sphere, with the studio’s work on UFC 306 contributing to two Sports Emmy-winning projects.
Brad’s work increasingly focuses on using Unreal Engine and real-time technology to enable smaller teams to deliver work traditionally associated with much larger productions. This includes performance capture, virtual production, digital characters and MetaHuman workflows.
Most recently, Krygon has been developing Sven, a photoreal digital orangutan created for an independent feature film, using MetaHuman, Unreal Engine, Houdini grooming and performance capture to explore how high-end creature work can be achieved at an independent production scale.
Time: Thu, 12 Nov - 12:00
Venue: Anthony Burgess Foundation